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Max is back on the NYPD as a detective, still haunted by his dark, bloody past. Responding to a police dispatch at a warehouse leads Max down the same violent path he'd abandoned before, with old friends and new enemies along the way.
Team up with the beautiful and deadly Mona Sax from the first game, as you control her intense sniping missions
All-new Bullet Time features -- the more enemies you kill the faster Max moves
New fighting moves and new weapons, like the MP5 and the twin Desert Eagles -- plus Max can equip grenades and Molotov Cocktails, and throw them while shooting
Advanced AI and superior graphics bring this twisted tale of revenge and murder to life
From the Manufacturer In 2001, Max Payne arrived to set the benchmark for action gaming, earning countless awards and revolutionizing the genre with cinematic combat sequences fueled by the groundbreaking use of slow motion and compulsive narrative-driven gameplay. Now, working together with Rockstar Games, Remedy has combined Max Payne's hallmark gameplay with all new innovations and unmatched production values. Max Payne 2: The Fall of Max Payne raises the bar for action games all over again. Features include a film noir love story between a cop (Max Payne) and a femme fatale murder suspect (Mona Sax). The story is a thrill ride of shocking twists and revelations. Max Payne's signature slow motion gunplay has been improved on every level. Get ready for Bullet Time 2.0, with new guns and moves that make action more intense and cinematic. The fully integrated Havok physics engine allows for interactive environments with ragdoll characters and physics in slow motion that create breathtaking combat scenes. All new AI cooperative non-player characters and more believable enemies create tension and an interesting and varied challenge. Detailed environments with stunning photorealistic textures, highly enhanced radiosity lighting, and extremely lifelike characters (including facial animations and lip synchronization) provide a visually staggering cinematic experience. Massive production values include a motion-picture stunt crew, professional talent for voice acting and graphic novels, live motion capture, and authentic digital source material from New York City. Product Description A violent, film-noir love story with stylish action sequences and slow-motion gunplay. Review The original Max Payne opened up a new frontier of shooter gameplay. By allowing players to slow the passage of time while performing acrobatic John Woo-inspired gun maneuvers, the game set a new standard in the genre. You won't have to think too long to come up with a list of titles that took a lot of inspiration from Remedy's innovations, and, as a result, Max Payne 2 doesn't offer the same shock of the new that its predecessor did. In addition, Remedy hasn't really added much to the formula – this is a sequel in the purest sense, meaning that it essentially gives you more of the same. For those of you that had high expectations for Max 2, this might be a disappointment. However, I would argue that, in this case, I'm very content with Remedy's decision. In my mind, trying to make Max Payne a more complex experience would only diminish the very thing that makes it so great to begin with. I mean, do you really want your sublime violence watered-down with puzzle-solving or exploration? No thanks; there are plenty of other games that provide that – but few that make gunplay as gripping as this title does. Another big draw of the series is the film-noir, graphic novel-inspired cutscenes. This time around, the story is even more mysterious, cutting back and forth in time as Max tries to escape his fate as an accused murderer. While I've heard some complain that the plot is a bit overblown and intrusive, I actually appreciate the effort that went into creating a compelling story and finely drawn characters. Over the top? Sure, but I'll take it over the usual "let's get the terrorists" tripe that usually passes for writing in a video game. I especially like taking control of Mona's character and experiencing the events I'd just played as Max from a different perspective, à la Pulp Fiction. While it's clear that Max Payne 2 is an experience tailored for a PC keyboard-and-mouse configuration, this port admirably recreates the experience on the Xbox. Obviously, the developers realized that your targeting could never be as precise with an analog stick, so they helpfully added an unobtrusive auto-aim feature, which translates into a frustration-free experience. Sadly, the graphics had to take a bit of a hit to run on Xbox. However, the PC version was absolutely stunn