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Max Payne 2: The Fall of Max Payne - PlayStation 2
Max Payne 2: The Fall of Max Payne - PlayStation 2
Max Payne 2: The Fall of Max Payne - PlayStation 2
Max Payne 2: The Fall of Max Payne - PlayStation 2

Max Payne 2: The Fall of Max Payne - PlayStation 2

Product ID : 1346920


Galleon Product ID 1346920
UPC / ISBN 710425272608
Shipping Weight 0.31 lbs
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Model 710425272608
Manufacturer Rockstar Games
Shipping Dimension 7.44 x 5.35 x 0.55 inches
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Max Payne 2: The Fall of Max Payne - PlayStation 2 Features

  • Max is back on the NYPD as a detective, still haunted by his dark, bloody past. Responding to a police dispatch at a warehouse leads Max down the same violent path he'd abandoned before, with old friends and new enemies along the way.

  • Team up with the beautiful and deadly Mona Sax from the first game, as you control her intense sniping missions

  • All-new Bullet Time features -- the more enemies you kill the faster Max moves

  • New fighting moves and new weapons, like the MP5 and the twin Desert Eagles -- plus Max can equip grenades and Molotov Cocktails, and throw them while shooting

  • Advanced AI and superior graphics bring this twisted tale of revenge and murder to life


About Max Payne 2: The Fall Of Max Payne - PlayStation 2

From the Manufacturer In 2001, Max Payne arrived to set the benchmark for action gaming, earning countless awards and revolutionizing the genre with cinematic combat sequences fueled by the groundbreaking use of slow motion and compulsive narrative-driven gameplay. Now, working together with Rockstar Games, Remedy has combined Max Payne's hallmark gameplay with all new innovations and unmatched production values. Max Payne 2: The Fall of Max Payne raises the bar for action games all over again. Features include a film noir love story between a cop (Max Payne) and a femme fatale murder suspect (Mona Sax). The story is a thrill ride of shocking twists and revelations. Max Payne's signature slow motion gunplay has been improved on every level. Get ready for Bullet Time 2.0, with new guns and moves that make action more intense and cinematic. The fully integrated Havok physics engine allows for interactive environments with ragdoll characters and physics in slow motion that create breathtaking combat scenes. All new AI cooperative non-player characters and more believable enemies create tension and an interesting and varied challenge. Detailed environments with stunning photorealistic textures, highly enhanced radiosity lighting, and extremely lifelike characters (including facial animations and lip synchronization) provide a visually staggering cinematic experience. Massive production values include a motion-picture stunt crew, professional talent for voice acting and graphic novels, live motion capture, and authentic digital source material from New York City. Product Description A violent, film-noir love story with stylish action sequences and slow-motion gunplay. Review Bringing PC titles to the PS2 never seems to work out quite right; it's to developer Remedy's credit that The Fall of Max Payne plays as well as it does, especially considering the graphical sophistication of the title. It's no secret that this doesn't look as good as its bigger brothers, but it can certainly stand up to against anything else on this console. Though the title does maintain a stable number of frames per second, it's just not a very high number. The only times it really felt smooth were when I was in a small room with no other characters present – it was a fairly bumpy ride pretty much everywhere else. Tack on the abysmal load times and three-menu-deep saves, and you've got a significantly slower play than can be found elsewhere. On the plus side, Max 2 is still an excellent game. All the content is still there, and when you're in the zone capping thugs, you tend not to notice a dropped frame here and there. Also, the control is about as good as it gets – rarely did I yearn for the precision of my mouse. If you have access to one of the more powerful platforms, keep in mind that Max Payne 2 is a much smoother experience when backed up by some high-end electronics; but, if that's not an option, by all means get this. Concept: Hey, let's pretend that the PS2 can run Max Payne! Graphics: There is no comparison to the Xbox version, much less the PC Sound: Freakin' interstellar. Some of the best sound design around Playability: Holding down R3 to speed up turning is a great addition that I'd like to see copied in every single title with analog view control Entertainment: Still worth playing, but definitely of a lesser caliber than the other two releases Replay: Moderate Rated: 8 out of 10 Editor: Adam Biessener Issue: February 2004 2nd Opinion: Playing this port Max Payne 2 is like seeing a picture of Biggie Smalls wearing Naomi Campbell's bikini – you've got to appreciate the effort that went into fitting everything in, but the results are not pretty. Rockstar claimed that there would be more effort going into the PlayStation 2 port this time around. I only wish I could claim that the work paid off. Yes, it looks better than the horrid PS2 version of the original, but still does not come close to reaching the level of excellence achieved