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In this chapter, we find that Baal, one of Diablo's underlings, escaped your wrath originally, and is now terrorizing the world of Sanctuary
Travel thorugh the sinister and foreboding wilderness of Sanctuary, rendered beautifully
Meet with other characters and get them to join you on your quest -- no bribes are needed now, as you have a common cause - the end of Baal's tyranny
WIth your new allies you'll battle against 15 powerful new enemeies -- Imps, Blood lords, Frozen horrors, and more
Add to your abilities with 30 new skills
Amazon.com In the Diablo II: Lord of Destruction expansion for Diablo II, you will return to follow the path of Baal, the last of the Prime Evils, into the Barbarian Highlands of the north. Traveling with hordes of demonic minions, Baal intends to corrupt the powerful Worldstone, which protects the whole of the mortal plane from the forces of hell. You will face a new series of quests and challenges to prevent the vile minions of the underworld from destroying the world of Sanctuary. Diablo II: Lord of Destruction requires the full version of Diablo II. Players will be treated to an all-new, full-size act set in the Barbarian Highlands. Other features include new monsters, two new character classes (Assassin and Druid), a larger stash, new Horadric Cube recipes, support for higher-resolution graphics, and thousands of new magical items. Product description Diablo 2 Expansion Lord of Destruction - Mac Review Diablo II was one of those games that any editors who didn't like it didn't really say anything out loud, for fear they would be dreadfully out of step with the other editors and the legion of readers who adored the game. Those hypothetical editors would simply smile and say something like "man, those cutscenes sure did kick ass." Early next year, Blizzard will be giving readers more of the good stuff with an expansion for Diablo II that features two new characters, a new act and a quiver full of new items and sets. For a more in-depth look at the thinking behind the game, be sure to check out our recent interview, but the guys at Blizzard recently stopped by to show us how the new pack will actually play. The fifth act will be a natural extension of the previous four from Diablo II. As players found out from the final cinematic in the game, Diablo's brother Baal has gotten his hands on his own Soulstone again and crept off to the barbarian highlands. It's up to the player, therefore, to follow Baal and prevent him from getting his claws on the Worldstone, the gem that controls the portal between Heaven and Hell. The section of the barbarian highlands that we saw made it look similar to some of the forest lands from Act I in Diablo, but with six subquests in the chapter, there is room for more visual variety. Some of the screenshots we've seen reveal icy areas and frozen waterfalls. But by far the most remarkable thing about the highlands is the epic war raging throughout. The highlands will feel a lot more dangerous and active thanks to the raging battles, and players will have some interesting new monsters like the Overlord, Dragon Razor or reanimated hordes. There are also siege weapons like catapults that pin down your player with death from above -- but fortunately those weapons can be destroyed with a few hearty blows. Obviously, players will need to be pretty high level if they are going to follow Baal into the fifth act. DII veterans can use their characters from the single-player campaign, or they can restart and play through the whole of DII again as one of the two new characters -- the assassin or the druid. Both characters are still being tweaked and balanced right now, but both have interesting attacks that distinguish them from the five DII regulars. The druid is a shapeshifter and master of the elements that combines magic and brute strength. In addition to transforming into a bear or a wolf, the druid can summon the elements, like ice blasts or even a volcano. We haven't had a chance to play through the expansion yet, so we are not sure what the benefits are of being a bear over, say, casting spells or using the old +1 shillelagh to crack some skulls. The assassin can also cast some spells, but she has greater hand-to-hand combat than any other character. When DII was originally being designed, the team wanted more close combat, and even include animations such as kicking. However, that idea didn't make it into the final version, even though the kick animation remains when players take a whack at a ches