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Giga Mech Games One Card Dungeon - a Solo
Giga Mech Games One Card Dungeon - a Solo

Giga Mech Games One Card Dungeon - a Solo dice-Placement Dungeon Crawl Played on a Single Card

Product ID : 48176429
5 out of 5 stars


Galleon Product ID 48176429
UPC / ISBN 736952866493
Shipping Weight 0.24 lbs
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Model
Manufacturer Giga Mech Games
Shipping Dimension 6.22 x 4.37 x 1.06 inches
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1,855

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Giga Mech Games One Card Dungeon - a Solo Features

  • One Card Dungeon is a solo dice-placement dungeon crawl played on a single card. Fight through 12 increasingly challenging levels to reach the final prize - the Sceptre of M'Guf-yn.

  • Both the Adventurer and the Monsters are represented on the map by Dice, with the value on top showing their current health. Each room has one type of Monster, with anywhere from 1 to 4 of that monster to defeat in each room.

  • The basic game mechanic is rolling three dice, then assigning one dice to each of your Movement, Attack and Defense. Adding together your skill levels in each of these areas with the dice you have assigned gives you a total number of points in each of these areas to spend, for example if you have a Movement skill of 3 and assign a 4 dice to it, you would have 7 Movement points to spend that turn.

  • After each room, you may upgrade one of your four skills - Movement, Attack, Defense, and Range.


About Giga Mech Games One Card Dungeon - A Solo

One Card Dungeon is a solo dice-placement dungeon crawl played on a single card. Fight through 12 increasingly challenging levels to reach the final prize - the Sceptre of M'Guf-yn. Both the Adventurer and the Monsters are represented on the map by Dice, with the value on top showing their current health. Each room has one type of Monster, with anywhere from 1 to 4 of that monster to defeat in each room. The basic game mechanic is rolling three dice, then assigning one dice to each of your Movement, Attack and Defense. Adding together your skill levels in each of these areas with the dice you have assigned gives you a total number of points in each of these areas to spend, for example if you have a Movement skill of 3 and assign a 4 dice to it, you would have 7 Movement points to spend that turn. After each room, you may upgrade one of your four skills - Movement, Attack, Defense, and Range.