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Keyforge Adventures The Abyssal Conspiracy Card
Keyforge Adventures The Abyssal Conspiracy Card
Keyforge Adventures The Abyssal Conspiracy Card

Keyforge Adventures The Abyssal Conspiracy Card Game | Strategy with Solo & Cooperative Mode for Adults Teens Ages 14+ 1-3 Players Avg. Playtime 45-90 Minutes Made by Ghost Galaxy, Multicolor (KFA02)

Product ID : 48824084


Galleon Product ID 48824084
UPC / ISBN 850039408021
Shipping Weight 0.3 lbs
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Model KFA02
Manufacturer Ghost Galaxy
Shipping Dimension 6.57 x 4.25 x 0.79 inches
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2,229

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Keyforge Adventures The Abyssal Conspiracy Card Features

  • THIS IS AN EXPANSION TO KEYFORGE: To face the challenge inside each KeyForge: Adventure, each player must use a standard 36-card KeyForge deck, a set of keys, and sufficient tokens and counters from their own collection (sold separately).

  • THE KEYRAKEN HAS BEEN VANQUISHED: While the Archons defeated the mythical beast, a red-eyed intruder sabotaged their ship. Gloating that the “remaining seals” will soon be opened, and that “their resonance” will soon spread throughout the Crucible, the villain escaped justice and fled into the ocean. Where did this villain come from? What seals are being opened, and by whom? Will the Archons ever catch a break?

  • A COLLABORATIVE KEYFORGE EXPERIENCE: KeyForge Adventures is a series of unique cooperative game modules in which one to three players work together to overcome some great challenge or danger to the Crucible and its denizens.

  • HIGHLY VARIABLE STRATEGY GAME: Fans of the original KeyForge games will especially enjoy the unique game modules and adventures. This expansion includes a "Nightmare" mode for extra challenge and replayability.

  • NUMBER OF PLAYERS AND AVERAGE PLAYTIME: This cooperative strategy card game is designed for 1 to 3 players and is suitable for ages 14 and older. Average playtime is approximately 45 to 90 minutes.


About Keyforge Adventures The Abyssal Conspiracy Card

The Keyraken has been vanquished! Yet, the trouble is not over. While the Archons defeated the mythical beast, a red-eyed intruder sabotaged their ship. Gloating that the “remaining seals” will soon be opened, and that “their resonance” will soon spread throughout the Crucible, the villain escaped justice and fled into the ocean. Where did this villain come from? What seals are being opened, and by whom? Will the Archons ever catch a break? KeyForge: Adventures is a series of unique cooperative game modules in which one to three players work together to overcome some great challenge or danger to the Crucible and its denizens. To face the challenge inside each KeyForge: Adventure, each player must use a standard 36-card KeyForge deck, a set of keys, and sufficient tokens and counters from their own collection (i.e. sold separately).