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Capstone Games Aleph Null - Capstone Games, Single
Capstone Games Aleph Null - Capstone Games, Single
Capstone Games Aleph Null - Capstone Games, Single
Capstone Games Aleph Null - Capstone Games, Single
Capstone Games Aleph Null - Capstone Games, Single
Capstone Games Aleph Null - Capstone Games, Single
Capstone Games Aleph Null - Capstone Games, Single
Capstone Games Aleph Null - Capstone Games, Single

Capstone Games Aleph Null - Capstone Games, Single Player Card Game - Deck Deconstruction, Escalating Tension, Card Combos, & Hell Itself! Ages 14+, 1 Player, 30 Minutes

Product ID : 49089785
5 out of 5 stars


Galleon Product ID 49089785
UPC / ISBN 850000576780
Shipping Weight 0.79 lbs
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Model 104861
Manufacturer Capstone Games
Shipping Dimension 7.01 x 5.2 x 1.5 inches
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Capstone Games Aleph Null - Capstone Games, Single Features

  • Deck deconstruction, escalating tension, card combos, and Hell itself!

  • Solo-only game inspired by the Black Easter novellas by James Blish.

  • Thematic reverse deck-builder where your goal is to get rid of all your cards before the game ends.

  • Game mechanics include, hand management, variable player powers, once-per-game abilities, Please note this game is for a single player "Solo-play".


About Capstone Games Aleph Null - Capstone Games, Single

As a successful Magician, you have been able to fund a lifetime of research by delivering to the petty demands of liars, philanderers, gluttons, and the least of Humanity. How refreshing, then, when a client should emerge with a commission of horrifying simplicity that has the potential for acquiring a vast amount of knowledge – perhaps the ultimate knowledge – albeit at the expense of many millions. “Release the denizens of Hell into the Earth, with Baphomet – The Sabbath Goat – at their Head, for one night only and let them run amok. Let us see the consequences – for aesthetic reasons only, of course.” However, do not expect this matter to proceed without interference from the Church and/or from Hell itself: the best-laid plans do not always go the way expected. Aleph Null, Inspired by the Black Easter novellas by James Blish, the aim of Aleph Null is to successfully summon the demonic Prince Paphomet who, when he appears, expects there to be no cards in your hand, the main deck and the discard pile; if there are any cards remaining in these 'zones', you lose. However, 'not losing' in this way doesn't mean that you have won: any cards still in play also count against you - too many and you shall lose also. The sooner you 'win', the better your chance of surviving any due punishment. This solo player experience will challenge you hand management skills over and over. This game is a follow-up to Lux Aeterna.