X
Arkham Horror: The Card Game – Edge of The Earth
Arkham Horror: The Card Game – Edge of The Earth

Arkham Horror: The Card Game – Edge of The Earth Campaign Expansion| Card Game for Teens and Adults | Ages 14+ |for 1-2 Players | Average Playtime 60-120 Minutes | Made by Fantasy Flight Games

Product ID : 47627111


Galleon Product ID 47627111
UPC / ISBN 841333113445
Shipping Weight 2.87 lbs
I think this is wrong?
Model FFGAHC64
Manufacturer Fantasy Flight Games
Shipping Dimension 13.07 x 10 x 3.23 inches
I think this is wrong?
-
Save 19%
Before ₱ 6,761
5,479

*Price and Stocks may change without prior notice
*Packaging of actual item may differ from photo shown
  • Electrical items MAY be 110 volts.
  • 7 Day Return Policy
  • All products are genuine and original
  • Cash On Delivery/Cash Upon Pickup Available

Pay with

Arkham Horror: The Card Game – Edge of The Earth Features

  • ANTARCTIC NIGHTMARES AWAKEN: Explore the chilling depths of Antarctica, where eldritch horrors and ancient secrets threaten the very fabric of our reality.

  • EMBARK ON A TREACHEROUS JOURNEY: Join intrepid investigators on a perilous quest to uncover a truth so profound it could reshape our understanding of the world.

  • NO PLAYER CARDS: This expansion focuses exclusively on over 300 scenario cards, providing everything you need for the complete Edge of the Earth campaign.

  • A BREATHTAKING NARRATIVE: Immerse yourself in a gripping, branching story with unexpected twists and turns, offering hours of thrilling gameplay.

  • ALL-IN-ONE PACKAGE: With just a core set and this expansion, you can dive headfirst into a chilling tale—no other materials or monthly Mythos packs required!


About Arkham Horror: The Card Game – Edge Of The Earth

Deep within the icy, barren continent of Antarctica lies a secret: one so ancient and profound, it threatens to tear apart our very understanding of the planet we call home. When a professor and his student finally come clean about the truth between the tragedy of their recent expedition into the heart of Antarctica, their warning goes unheeded. And so investigators decide to follow in their footsteps—to venture into the frozen wilds; into deserted, alien cities and across treacherous peaks—and to discover the truth that could end the world as we know it. In the Edge of the Earth campaign expansion, one to four investigators embark on a dangerous expedition consisting of anywhere between four and ten scenarios. Who in their team will make it back alive? Who will perish in the icy depths? And what will they discover in the phantasmal depths of their own madness?