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Super Hazard Quest - The Board-Game Played Like a
Super Hazard Quest - The Board-Game Played Like a
Super Hazard Quest - The Board-Game Played Like a
Super Hazard Quest - The Board-Game Played Like a
Super Hazard Quest - The Board-Game Played Like a
Super Hazard Quest - The Board-Game Played Like a
Super Hazard Quest - The Board-Game Played Like a
Super Hazard Quest - The Board-Game Played Like a
Super Hazard Quest - The Board-Game Played Like a
Super Hazard Quest - The Board-Game Played Like a

Super Hazard Quest - The Board-Game Played Like a Retro Pixel Video Game!

Product ID : 40545982
4.4 out of 5 stars


Galleon Product ID 40545982
Shipping Weight 0.93 lbs
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Model 85387500695
Manufacturer Super Hazard Quest
Shipping Dimension 6.34 x 4.41 x 2.17 inches
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2,752

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*Packaging of actual item may differ from photo shown
  • Electrical items MAY be 110 volts.
  • 7 Day Return Policy
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  • Cash On Delivery/Cash Upon Pickup Available

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Super Hazard Quest - The Board-Game Played Like a Features

  • Super Hazard Quest is a table-top game played like a retro video game side-scroller.

  • Heroes build and explore an ever-changing, randomly generated level. Along their adventure, they will discover new items, tackle enemies and beat powerful bosses.

  • It's all the fun of multi-player retro gaming without ever having to blow into a cartridge!

  • 54 Item Cards, 26 Dungeon Cards, 1 Instructional Cards, 8 Character Tokens, 16 Crystal Shards, 1 Instructional Manual


About Super Hazard Quest - The Board-Game Played Like A

Super Hazard Quest is a table-top game inspired by retro video games. But Super Hazard Quest not only references classic side-scrollers, it plays like them too. Like many of its inspirations, the goal of Super Hazard Quest is to defeat the game’s “FINAL BOSS”. But only one hero can take the glory. Giant “DUNGEON” cards make up the game’s “board”. Each card features a unique room in the adventure, complete with obstacles (or HAZARDS) that stand in a hero’s way. “ITEM” cards, along with each hero’s innate ability, help players navigate from room to room. Whenever an unexplored part of the Dungeon is reached, a new Dungeon card is drawn from the deck and connected. Thus, the level builds as the heroes explore. Hidden among the Dungeon cards are Boss Rooms, including the game’s Final Boss. But ordinary Items won’t be enough. A magic CRYSTAL, well protected by Mini-Bosses, are the only weakness of the game’s ultimate villain. Heroes must first find a Mini-Boss, earn a Crystal and be the first to reach the Final Boss in order to win. It’s all the fun of multi-player retro gaming without ever having to blow into a cartridge!