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GMT Games A World at War: Second World War in
GMT Games A World at War: Second World War in

GMT Games A World at War: Second World War in Europe and The Pacific

Product ID : 11058191
4.8 out of 5 stars


Galleon Product ID 11058191
UPC / ISBN 817054010493
Shipping Weight 6.1 lbs
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Model GMT 0303-13
Manufacturer GMT Games
Shipping Dimension 11.69 x 9.09 x 3.19 inches
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GMT Games A World at War: Second World War in Features

  • For 1-8 players (best with 4)

  • Takes about 6 hours to play

  • Explore historical scenarios

  • Includes economics, production and strategic warfare


About GMT Games A World At War: Second World War In

A World at War, brings together in one game all of the decisive elements of the Second World War. With roots tracing back to Avalon Hill's classic Rise and Decline of the Third Reich and to its eventual successors--Advanced Third Reich and Empire of the Rising Sun--A World at War takes this popular gaming system even further, clearing up ambiguities and adding more detail. A World at War has it all: armor and infantry slogging it out with marines and paratroopers; battleships and cruisers sallying out to face lethal carriers and stealthy submarines; army planes and carrier planes crisscrossing the skies with bombers and interceptors and ultra-fast jets. In A World at War you get to decide which units you'll build the most of and where you'll ultimately deploy them--in Europe or in the Pacific, on the eastern front or in the Med. As you decide, remember that armaments don't constitute the only battlefield: war is also waged within foreign governments through diplomacy and within your own skunk works through research. Stay flexible and keep a sure eye on your enemy. And if suddenly you find yourself outwitted and outgunned, you had better surge-research the atomic bomb or perhaps take the exigency--less risky and less glitzy--of fortifying your beachfronts and erecting flak near your factories. React quickly though and learn to mitigate your mistakes--like how you cracked too few encryptions, or gobbled up too many island groups, or shipped too little materiel via Murmansk. For this is A World a War, a game of interwoven strategies and complex choices. But if you plan fast enough and fight hard enough, who knows, you just might knock those rivals to their knees!