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Fantasy Flight Games Elder Sign Board Game
Fantasy Flight Games Elder Sign Board Game
Fantasy Flight Games Elder Sign Board Game
Fantasy Flight Games Elder Sign Board Game
Fantasy Flight Games Elder Sign Board Game
Fantasy Flight Games Elder Sign Board Game
Fantasy Flight Games Elder Sign Board Game
Fantasy Flight Games Elder Sign Board Game
Fantasy Flight Games Elder Sign Board Game

Fantasy Flight Games Elder Sign Board Game - Supernatural Intrigue, Cooperative Dice Adventure! Horror Mystery Game, Ages 14+, 1-8 Players, 1-2 Hour Playtime, Made

Product ID : 16528
4.7 out of 5 stars


Galleon Product ID 16528
UPC / ISBN 607052433468
Shipping Weight 1.85 lbs
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Model SL05
Manufacturer Fantasy Flight Games
Shipping Dimension 10 x 10 x 2.09 inches
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Fantasy Flight Games Elder Sign Board Game Features

  • COOPERATIVE DICE GAME: Join forces with up to eight players in this fast-paced cooperative dice game designed by Richard Launius and Kevin Wilson, creators of Arkham Horror.

  • RACE AGAINST TIME: Assume the roles of investigators racing to prevent the imminent return of the Ancient One, testing your sanity and stamina in a thrilling adventure.

  • TOOLS AND ALLIES: Arm yourself with an array of tools, allies, and occult knowledge as you embark on a quest to locate Elder Signs, the eldritch symbols that can seal away the Ancient Ones and secure victory.

  • SUPERNATURAL INTRIGUE: Immerse yourself in a world of supernatural mysteries, challenging your team's wits and strategy as you work together to overcome otherworldly threats.

  • WIN THE GAME: Can your team locate enough Elder Signs to seal away the Ancient One and emerge victorious in this heart-pounding race against the forces of the unknown?


About Fantasy Flight Games Elder Sign Board Game

Product Description Gilman felt that the twilight abysses around him were those of the fourth dimension. Those organic entities whose motions seemed least flagrantly irrelevant and unmotivated were probably projections of life-forms from our own planet, including human beings. What the others were in their own dimensional sphere or spheres he dared not try to think. –H.P. Lovecraft, “The Dreams in the Witch House” Elder Sign lets players control investigators who must successfully endure adventures within the museum in order to gather clues, items, and the eldritch knowledge they need to seal the rifts between dimensions and prevent the Ancient One’s arrival. A clever and thematic dice mechanic pits their exploration against monsters and the sheer difficulty of staying sane and healthy while investigating the most dangerous exhibits and most terrifying instances of insanity. Elder Sign recreates the Lovecraftian thrills of eerie suspense and mind-numbing horrors in a cooperative game players can finish in one to two hours. Rules, card text, and innovative dice mechanics expertly designed by Richard Launius and Kevin Wilson, the designers of Arkham Horror, all blend in a game that’s quick to learn, quick to play, strategic enough to reward frequent replay, and eccentric enough to immerse players in the museum’s supernatural intrigue. From the Manufacturer Gilman felt that the twilight abysses around him were those of the fourth dimension. Those organic entities whose motions seemed least flagrantly irrelevant and unmotivated were probably projections of life-forms from our own planet, including human beings. What the others were in their own dimensional sphere or spheres he dared not try to think. –H.P. Lovecraft, “The Dreams in the Witch House” Elder Sign lets players control investigators who must successfully endure adventures within the museum in order to gather clues, items, and the eldritch knowledge they need to seal the rifts between dimensions and prevent the Ancient One’s arrival. A clever and thematic dice mechanic pits their exploration against monsters and the sheer difficulty of staying sane and healthy while investigating the most dangerous exhibits and most terrifying instances of insanity. Elder Sign recreates the Lovecraftian thrills of eerie suspense and mind-numbing horrors in a cooperative game players can finish in one to two hours. Rules, card text, and innovative dice mechanics expertly designed by Richard Launius and Kevin Wilson, the designers of Arkham Horror, all blend in a game that’s quick to learn, quick to play, strategic enough to reward frequent replay, and eccentric enough to immerse players in the museum’s supernatural intrigue.