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Get it between 2024-12-04 to 2024-12-11. Additional 3 business days for provincial shipping.
THIS IS A MYTHOS PACK FOR THE ARKHAM HORROR CARD GAME: This is not a standalone product. It requires the Arkham Horror: The Card Game core set and The Innsmouth Conspiracy deluxe expansion to play.
A LIVING CARD GAME OF ELDRITCH MYSTERY: Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between roleplaying and card game experiences, Arkham Horror: The Card Game is the Living Card Game of Lovecraftian mystery, monsters and madness!
COOPERATIVE GAME: You and your friends become investigators within the quiet New England town of Arkham, Massachusetts. No matter what compels you or haunts you, you'll find both your strengths and weaknesses reflected in your custom deck of cards. These cards will be your resources as you work with your friends to unravel the world's most terrifying mysteries.
A LIGHT IN THE FOG: As you escape from the Deep Ones and race toward the Falcon Point lighthouse, you find yourself at the threshold of the next mystery. Who was it that first captured you and left you for dead? This expansion brings new options to your decks and new mid-level cards to shape and enhance your deck as you gain experience.
NUMBER OF PLAYERS AND AVERAGE PLAYTIME: These scary games are designed for 1 to 2 players (or up to 4 with 2 Core Sets) and are suitable for ages 14 and older. Average game time is approximately 1 to 2 hours.
Since you first awoke in a dank and gloomy tidal cavern, you've attempted to pull together the disparate pices of your shipwrecked memories. You've learned some of why you came to Innsmouth and race toward the Falcon Point lighthouse, you find yourself at the threshold of the next mystery. Who was it that first captured you can left you for dead? The keeper of the lighthouse may hide the answers you seek. As the next chapter of your evolving story, A Light in the Fog expands your adventures in Arkham Horror: The Card Game, picking up right where your frantic car chase left off at the end of Horror in High Gear, and promising new revelations as you push deeper into the heart of the tangles conspiracy that surrounds Innsmouth. Along with a new scenario, this expansion brings new options to your decks with a slew of new mid-level cards to shape and enhance your deck as you gain experience. But as your experiences unlock new skills, will they also open a door to deeper shades of madness?