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Get it between 2025-01-01 to 2025-01-08. Additional 3 business days for provincial shipping.
DYSTOPIAN WARGAME: In a dystopian future, four Megapowers contend to rule the world. These Megapowers are actively engaged in the international scene to acquire power and prestige over opponents in order to maintain control over their internal tensions. A new arms race begins
STRATEGY BOARD GAME: Defcon is an entry-level wargame in which military power and international reputation are equally important. Every action in the game impacts your international reputation. The lower it is, the easier for your opponent to attack and destroy you. Players have access to fleets, infantries, missiles, and even atomic bombs to plan their military strategy.
MULTIPLE PATHS TO VICTORY: Consensus is composed by the sum of the military index (territories controlled) and the reputation index. Each round is divided in five phases. Every phase is completed by all players following the initiative order before advancing to the next one. Find the right balance between military strength and the public's opinion to win.
A FRESH TAKE ON CLASSIC AREA CONTROL GAMES: Streamlined gameplay and varied paths to victory will excite players nostalgic for the genre, but looking for something more modern. Simple rules and condensed play time make it a great entry level game for players new to the genre.
NUMBER OF PLAYERS AND AVERAGE PLAYTIME: This thrilling wargame for kids and adults is designed for 2 to 4 players and is suitable for ages 10 and older. Average playtime is about 60 minutes.
In a dystopic future, four Megapowers contend to rule the world. These Megapowers are actively engaged in the international scene to acquire power and prestige over opponents in order to maintain control over their internal tensions. A new arms race begins… Defcon is an entry level competitive wargame for 2 to 4 players. Each player controls one of the Megapowers. The goal of the game is to gain most consensus by the end of the fifth round: consensus is composed by the sum of the military index (territories controlled) and the reputation index. Each round is divided in five phases. Every phase is completed by all players following the initiative order before advancing to the next one. Players who find the right balance between military strength and the public's opinion will win the game.