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Artana Tesla vs Edison: War of Currents
Artana Tesla vs Edison: War of Currents
Artana Tesla vs Edison: War of Currents
Artana Tesla vs Edison: War of Currents
Artana Tesla vs Edison: War of Currents
Artana Tesla vs Edison: War of Currents
Artana Tesla vs Edison: War of Currents

Artana Tesla vs Edison: War of Currents

Product ID : 17072492
4.3 out of 5 stars


Galleon Product ID 17072492
UPC / ISBN 857120003097
Shipping Weight 3.15 lbs
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Model GX031
Manufacturer Artana
Shipping Dimension 11.81 x 11.77 x 2.32 inches
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11,558

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  • 7 Day Return Policy
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Artana Tesla vs Edison: War of Currents Features

  • FAMOUS SCIENTISTS - Experience the exciting story of electricity and the Current War, featuring famous inventors like Nikola Tesla, Thomas Edison, George Westinghouse, Elihu Thomson, Dash, and more

  • HIGHLY STRATEGIC - Leverage your inventor’s strengths and cash on hand to invest in the stock of opposing players, develop projects, wage propaganda, or build your company by investing in technology.

  • HISTORY OF SCIENCE - Recruit famous scientists and develop alternating current and direct current technologies in order to build your electrical network across a historical map of the United States

  • WHO CAN PLAY - Perfect for your game group: science history enthusiasts, electrical engineers, and strategy gamers all love playing this geeky technology game; and it makes a great birthday surprise

  • ENGAGING GAMEPLAY - Fans of area control, engine building, and stock market manipulation games will have a blast playing Tesla vs Edison. 2-5 players, 20 minutes per player, ages 14 and up.


About Artana Tesla Vs Edison: War Of Currents

Become the brightest luminary of illumination! Tesla vs Edison brings up to 5 players together to contest the rough-and-tumble War of Currents between the companies of great inventors like Nikola Tesla and Thomas Edison. Players represent investors teaming up with one of the great inventors of the time to start an electric company and lead it to success. Using the unique strengths of your inventor and other luminaries you hire into your company, players take turns claiming electric projects across the United States, making advances in key technologies, buying and selling other company’s shares in the market, and manipulating the media and popular opinion with propaganda. The player who amasses the most success from developing technologies, spreading electricity, persuading the public, and playing the stock market wins!