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Product Description Whether you're one of the millions of fans of the Turok series or are just partial to multiplayer deathmatches, Turok: Rage Wars blends the two favorites into a first-person shooter fan's dream game. All of the solid level design, inspired baddies, and engrossing gameplay elements of the Turok games are here, with new weapons, power-ups, and incredibly smart bots (computer opponents). The only difference is this game is a pure action free-for-all in which good aim and fast feet are the keys to success. Rage Wars offers a variety of opponent and map options. Play with up to four other humans or a combination of humans and bots on more than 36 maps. Don't worry about identifying the bots as the buggy opponents are running in place in a corner with guns blazing at the floor--the computerized gunners of Rage Wars are perhaps smarter than the flesh- and-bones variety of opponent. The arsenal of weapons range from the familiar to the entirely unique. Turok favorites include the crossbow, mag pistol, flare gun, and scorpion launcher. In addition, a freeze gun chills enemies into blocks of party ice, an inflator gun turns players into waddling weather balloons before popping (remember Dig Dug?), and the Chestburster--well, let's just say that it lives up to its name. --Eric Twelker Review Turok: Rage Wars is following in the footsteps of the current PC first-person shooting trend. Rather than have separate single-player and multiplayer games, the single-player mode in Turok: Rage Wars plays more like a training session for your multiplayer games. To be effective as a training scenario, the single-player missions need artificial intelligence that looks, acts, and plays as a human would. But unless the humans you play against are trying to play without looking at the screen, you'll notice that the AI-controlled bots in Turok: Rage Wars can't put up a fight, even on the game's most difficult setting. The multiplayer mode will hold up to four players, be they human or computer-controlled. You can fight free-for-all battles, team battles, tag battles (where one player turns into a monkey and must change himself back at a switching station before he gets smoked by one of the other players), and capture the flag. Unlike most versions of capture the flag, this one features only one flag and one capture point. You'll pick a character (only a few are available at first - the rest must be unlocked in the trial mode), select which five weapons you want to carry, and then get dumped into one of the game's many arenas. There are a lot of different levels for each type of game. Most of them get the job done, but there are a few levels in there that are just plain bad. The single-player mode is meant mostly to facilitate the unlocking of secret skins and hidden characters. It puts you through all the game's modes on a variety of maps, challenging you to complete tasks like scoring ten kills before you have died ten times, capturing the flag five times, or tagging the monkey three times. The game has a ton of weapons, each with a secondary firing mode, but only a few of the weapons are truly useful. Many of them, like the inflator, emaciator, and freeze gun, are neat ideas, but they don't really perform too well in actual use. Thankfully, you can configure each of your character's five weapon slots, so you won't be stuck with any weapons that you may find lame. Since you'll be choosing weapons before the match actually starts, there aren't any guns lying around the arenas. Instead, you'll be grabbing ammo, which respawns rather quickly. This causes a bit of a camping problem in some levels, since you can just sit near the explosive rounds and shoot rockets at anyone who comes near you. You'll also score some limited-use weapons, like bear claw traps, turrets, and mines. Finally, there are power-ups that deliver random effects, like invulnerability, invisibility, vampire, speed burst, and many, many more. Speaking of the speed burst