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Sim Theme Park - PC

Product ID : 4095726


Galleon Product ID 4095726
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About Sim Theme Park - PC

Product Description Amuse yourself with endless variations on rides, themes, shops and much more in this virtual reality theme park builder. Amazon.com Building a city is a great and noble endeavor, but sometimes you just want to let loose and have some fun. Electronic Arts lets you turn in your city manager's contract and open up an amusement park in Sim Theme Park. Using all the strategic decision-making skills you learned from the other Sim games, you'll start with a tiny, newly built park with only a few rides, games, and concession stands, and try to turn it into an thriving must-see attraction that people will come from far and wide to visit. Of course, if this is your first simulation game, you'll still do fine--it'll just take you a bit longer to get the hang of it. There's plenty to do: train the staff, take care of prices, maintain trails, and (of course) build new rides. One of the many clever features of Sim Theme Park is the "visitor's perspective" view that allows you to ride the rides and meet the staff as if you were a guest. This can be helpful for getting insight into why people are staying away from the Regurgitator or some other new ride. Better still, you can go online and visit preconstructed theme parks--and a little bit of corporate espionage goes a long way. Once you're feeling secure and a little cocky, post your own parks online and wait for the accolades to start rolling in.--Rob Lightner From the Manufacturer Step right up to the main attraction! It's your very own theme park, complete with all the fantastic attractions, crazy coasters, and loony visitors of your favorite getaway. SimTheme Park delivers unbeatable thrills, laughs, and surprises. Start by selecting your theme, then build out your park as you see fit. Not enough salt in the fries? Add more. Lines too long at the go-cart track? Build another. And why not add another loop to that roller coaster? It's your theme park, run it your way. Just be sure you're still making money and your staff doesn't go on strike. So you think your theme park is a blast? Well, there's only one way to find out, and SimTheme Park puts you right inside your park where it counts. Explore the midway along with the rest of the visitors. Try out the rides firsthand. Check out the sideshows. If it's in your park, you can experience it just as if you were really there. With SimTheme Park, there's a new thrill around every corner. Review Hold on to your stomachs, 'cause in this thrill-a-byte, build-and-manage theme park game, you can ride the roller coasters and and other gut-in-throat rides you create--from first-person perspective! Front car! Whoa! Of this genre of software, this is the most evolved product. The 3-D graphics are richer than others, the environs more lush. Not only do you get the "little people" view from above, with customers scurrying from one ride to another, from one carnival booth to the hot dog stand, you also get the up-close and dizzying ride-your-ride view. Plus excellent sounds, including screams. Very cool. Four different themes get you started in creating your own fantasy fun land where a few rides are already up and running and there's plenty of open land for expansion of your imagination. Designing rides is easy enough but requires problem-solving skills and planning. Getting stuck is never a problem for long with the screen-corner "advisor" who provides constant feedback on how you're doing, even warns you when a ride is about to break-down, or when an employee isn't doing the job, or when customers aren't having much fun. Like all good sims, this has long play value. Reviewed by Don Oldenburg, Parents' Choice® 2000 -- From SimTheme Park is an amusement park management game that is part of Maxis' Sim series in name only. Known as Theme Park World both in Europe and in the game's many intro movies, it is actually the sequel to Bullfrog's Theme Park, a detail-oriented business simulator that happened to be set in an amusement park. SimTheme Park is just as much a business simulator as Theme Park was, but it removes many of the unnecessary minute tasks from the formula and adds some elements that make the amusement park setting much more important to the game. Your goal is clear: to build a series of profitable parks. SimTheme Park is loosely mission based. There are four themes to choose from, including Lost Kingdom, Halloween World, Wonder Land, and Space Zone. Success in one theme will help unlock later, more difficult parks. While every theme has basically the same shops and rides, they are suited to fit the corresponding park. For instance, a Ferris wheel ride in the Lost Kingdom will be a South American sun god statue, while in the Halloween World the same ride is a spider on its web. Success in any park is based on undisclosed factors, but your advisor will give you little clues as to how you can earn golden tickets, which earn you mystery rides and the coveted gold keys that open new parks. The advisor's clues ("I bet if you got a lot of people into this park...") hint at what will earn you a ticket, but the goals are never stated directly. While this may seem vague, it actually works well to keep your focus on building and improving and not on reaching some arbitrary numerical rating. The advisor not only helps you earn golden tickets, but serves as a good tutorial and helpful ally when building your park. He constantly draws your attention to problem areas and helps you get the most out of your employees and attractions. Unfortunately, he can be a bit too helpful at times and will point out areas that don't have janitors or security even if those areas don't need janitors or security, or he will criticize the number of food and drink shops in your park even if they're everywhere and customer satisfaction is high. Unlike in Hasbro's RollerCoaster Tycoon, building rides is not your primary focus in SimTheme Park. While you can design coasters to your heart's content, your real goal is to make money. And you don't make money in SimTheme Park by having exciting rides - you do so by encouraging your customers to purchase goods from your shops. This requires a great deal of shop building, and the most successful parks will have two or three vendors or midway games strategically located near the exit to every single ride. Managing your shops is easy. You have control over the quality of goods at each kiosk through a generically labeled "quality" slider, as well as through shop-specific sliders for ingredients, such as the amount of salt on your fries and the amount of ice in your drinks. After you've set the quality and price levels for one shop, you can easily set the same levels for all shops of that type. Unfortunately, you can't standardize your preferences, so each new shop is built with the computer's default settings. -- Ron Dulin --Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. -- GameSpot