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Ridge Racer V - PlayStation 2

Product ID : 1809382


Galleon Product ID 1809382
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About Ridge Racer V - PlayStation 2

Product description Experience all-new race car excitement on the powerful PlayStation 2 computer entertainment system with Ridge Racer V. Namco delivers its phenomenal racing series with more energy, bigger thrills and superb gameplay. The asphalt of Ridge City is once again thundering with high-speed action and palm-sweating competition. The checkered flag is flying and so are the cars. Amazingly detailed visuals, from the glowing of heated brake pads to the smoldering of tires in a power-slide, will have you captivated as the battle for supremacy races on. It's all about speed, power, and control. With Ridge Racer V, your search for unforgiving racing intensity is over. Review The original Ridge Racer was the meat in Sony's launch sandwich when the original PlayStation hit the U.S. The arcade driving game came home and introduced console gamers to the next big thing. But today, those halcyon days seem like ancient history. As the Ridge Racer series evolved, it became much more than a simple arcade port, adding more tracks and cars, and refining the game's trademark powerslide style of driving. The last installment of the game, Ridge Racer Type 4, really seemed to be as good as the series could get on the existing hardware. Thankfully, Sony has come along with a new box, and Namco is keeping pace with a new Ridge Racer game. But Ridge Racer V all but ignores most of the gameplay refinements that the series has seen over the years, returning to the general driving style of games like Ridge Racer and Ridge Racer Revolution. Graphically, Ridge Racer V is the most impressive of the PlayStation2 launch games. The game looks like the other Ridge Racer games, but without all the pop-up and pixelated vehicles and environments. Little things like trees on the sides of the track, and the glow that emanates from your red-hot brake pads as you brake while driving around corners really bring a lot to the look of the game. You can even see the gauges inside your car light up when your headlights come on in a tunnel or while night-driving. The cars are well designed, and the environment mapping that creates the almost-too-shiny reflection on your car is pretty amazing. The display isn't flawless, though. The entire game has a very aliased appearance, making the edges of the cars and tracks look really jagged. The better your TV is, the more noticeable the aliasing becomes. Also, there are some seemingly random moments of slowdown, but it's rare and only occurs for less than a second. The game still sports only two camera angles, a first-person and third-person view. The third-person view is much tighter and closer to your vehicle than in the previous games, and it takes a bit of getting used to. The two-player mode runs at roughly the same speed as the single-player game, though the draw-in distance is a bit closer in the splitscreen mode, making the two-player races look a bit foggy. The gameplay in Ridge Racer V is centered on the grand-prix mode. This is the mode that will net you additional cars, trophies, and new engines. You start out by picking one of three difficulty settings and entering the standard grand prix. Then you go on to the extra mode, a collection of four grand-prix events. Standard mode lets you pick any one of the game's base-level cars, then as you progress with that car into the extra ranks you'll earn upgraded versions of that base car. The track design is pretty standard Ridge Racer fare. Each track uses lots of the same portions of road, and certain sections of track will open or close depending on which track variant you're racing. This makes all the tracks seem a little too similar and limits the game's replay value. As in R4, the final track is an oval-shaped racetrack built for sheer speed. Another knock against the track design is that a lot of the sections are lifted from, or at least heavily influenced by, the track from the original Ridge Racer. You'll recognize the tunnels and turns the first ti