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From the Manufacturer Neverwinter Nights: Hordes of the Underdark pits players in a battle to save the embattled city of Waterdeep from an ancient evil buried deep within the earth and stone of Undermountain. Neverwinter Nights: Hordes of the Underdark includes a new 20-hour single player campaign, designed for high-level characters and set amidst the famous city of Waterdeep and the foreboding Underdark from the D&D game's Forgotten Realms campaign setting. Hordes of the Underdark will significantly expand upon the Neverwinter Nights universe, most notably with the addition of Epic Level gameplay. Based upon the rules published by Wizards of the Coast in the D&D game supplement Epic Level Handbook, Epic Levels are available for characters who have reached level 20, allowing them to advance as far as level 40. In addition, Neverwinter Nights: Hordes of the Underdark introduces several new prestige classes, including the Shifter, a druidic class specializing in shape shifting; dozens of new feats, such as Epic Reputation, Craft Weapon and Armor Skin; a multitude of new weapons and spells, many designed solely for epic level characters; challenging new creatures pulled straight out of the Underdark, including Mind Flayers, Beholders and Driders; several new character voice sets for even greater character customization; and 17 new epic soundtracks from composer Jeremy Soule. Neverwinter Nights: Hordes of the Underdark equips module makers with two new tilesets and additional content for the Neverwinter Nights Aurora Toolset, the groundbreaking software included with the full game that allows players to create their own universes, quests and storylines. The two new tilesets will be based around the new campaign and will include exciting new features specific to certain denizens of the Underdark itself. Product Description Neverwinter Nights: Hordes of the Underdark pits players in a battle to save the embattled city of Waterdeep from an ancient evil buried deep within the earth and stone of Undermountain. Review When first looking through the manual and checking out all the new feats, classes, and powers available in this expansion, I thought that they were way too obscenely powerful and would throw off the game's difficulty balancing. However, even with a godlike character, the challenges found in the Hordes of the Underdark are no joke.The adventure included in Underdark is one of the better official campaigns. Since players start at level 15, all the NPCs react to them as a legendary hero from the beginning – a nice change from the standard RPG opening. In all the time I spent playing Hordes, I didn't kill a single rat, maggot, or slime. In the very beginning of the quest, there's a blue dragon – which incidentally fell quite easily to Enserric the Longsword (who is quite the character himself, and has some of the best lines in the game). That's an example of the power levels involved here.Hordes allows characters to reach level 40 (!), twice the old level cap, and doesn't disappoint in ways to make your hero über-powerful. Epic feats give you such silly abilities as turning into an ancient dragon or completely dodging one attack per round, no matter what. The six new prestige classes are fun to play as, though some are a bit underpowered compared to others. Items scale up with you as well, and can grant some really sickening bonuses. Enserric, for instance, heals you for five hit points every time you hit something; though five HP isn't a whole lot when you've got 230 to begin with.This expansion adds quite a bit of stuff for lower-level heroes as well. New crafting skills allow players to customize their equipment even more than before. Some of the prestige classes can be accessed as early as level six, and lots of new scripts have been added to give players greater control over their henchmen. Heroes can have two followers rather than the previous limit of one, which lets you have some semblance of an actual party even