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Product Description #1 New York Times bestselling author Chris Grabenstein is back with the third fantastically fun, puzzle-packed MR. LEMONCELLO adventure! On your marks. Get set. Lemon, cello, GO! Everyone’s favorite game maker, Mr. Lemoncello, is testing out his new FABULOUS FACT-FINDING FRENZY game! If Kyle can make it through the first round, he and the other lucky finalists will go on a great race—by bicycle, bookmobile, and even Mr. Lemoncello’s corporate banana jet!—to find fascinating facts about famous Americans. The first to bring their facts back to the library will win spectacular prizes! But when a few surprising “facts” surface about Mr. Lemoncello, it might be GO TO JAIL and LOSE A TURN all at once! Could Kyle’s hero be a fraud? It’s winner take all, so Kyle and the other kids will have to dig deep to find out the truth before the GAME is OVER for Mr. Lemoncello and his entire fantastic empire! Filled with brand-new puzzles and games (including a hidden bonus puzzle!), this fast-paced read will have gamers and readers alike racing to the finish line because, like Mr. Lemoncello’s commercials say, IS IT FUN? . . . HELLO! IT’S A LEMONCELLO! * “An ode to libraries and literature that is a worthy successor to the original madman puzzle-master himself, Willy Wonka.” — Booklist, Starred, on Escape from Mr. Lemoncello’s Library “Just as much of an adventure as the first.” — The Washington Post, on Mr. Lemoncello’s Library Olympics From School Library Journal POPGr 3–6—Eccentric billionaire game maker Luigi Lemoncello is back with all-new games and contraptions. In his ultramodern, high-tech library, Lemoncello unveils his newest creation, the Nonfictionator, which is capable of generating historical holograms, including Abraham Lincoln and Eleanor Roosevelt, who then converse with library patrons. Kyle Keeley, Akimi, and the other young contestants are back in this third installment facing their greatest challenge yet—the Great Library Race. Teams of contestants must travel by bookmobile and Mr. Lemoncello's private jet as they discover clues about historical figures such as Thomas Edison and the Wright brothers. When Kyle's team unearths evidence that suggests that the title character is a fraud who stole the ideas for his blockbuster games, it is up to the young sleuths to learn the truth before Lemoncello's empire and library are ruined. Lemoncello's nemesis game rivals, the Krinkle brothers, along with a slew of other nefarious characters, try to mastermind an evil takeover. Fans will embrace this new entry, which, like the previous books, features lightning-fast pacing and zany plotlines. Educators will be pleased by the emphasis on careful research and fact-checking. VERDICT Chock-full of literary references, this title will have readers racing to pick up the next volume in this popular series.—Michele Shaw, Quail Run Elementary School, San Ramon, CA Review Praise for Escape from Mr. Lemoncello’s Library * “An ode to libraries and literature that is a worthy successor to the original madman puzzle-master himself, Willy Wonka.” — Booklist, Starred * “A winner for readers and game-players alike.” — Kirkus Reviews, Starred An ALA-ALSC Notable Children’s Book Escape from Mr. Lemoncello’s Library has been nominated to 41 lists across 37 states and is the winner of 21 state awards (and counting)! Winner of: Arizona, Grand Canyon Reader Award Delaware, Blue Hen Book Award Florida, Sunshine State Young Readers Award Indiana, Young Hoosier Book Award, Intermediate Kansas, William Allen White Children’s Book Award Maine, Student Book Award Maryland, Black-Eyed Susan Book Award Minnesota, Maud Hart Lovelace Award Mississippi, Magnolia Award Missouri, Mark Twain Readers Award Nebraska, The Golden Sower Award New Hampshire, Great Stone Face Book Award New Jersey, Garden State Book Award North Dakota, Flicker Tale Children’s Book Award Ohio, Buckeye Children’s and