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What's the hardest part of running a roleplaying game? It has to be the preparation. You can't just spontaneously say, "Let's play a roleplaying game" unless someone's already spent hours preparing an adventure for the group. But what if running a great game didn't require any more effort for the game master than it does for the players? What if you could get up and running in - literally - just five minutes?Strange Revelations makes prepping for an RPG no more difficult or time consuming than setting up a board game, while showcasing the wonder and weirdness of the many recursions lying in the Shoals of Earth. This is a must-have for beginning and veteran GMs of The Strange. Designed to help jumpstart your reality-hopping campaigns, Strange Revelations introduces ten meaty adventures for The Strange RPG, complete with maps, NPCs, and pre-generated characters.These aren't adventure seeds - they're complete adventures in an innovative format that requires minimal prep. Run them as one-shots or drop them into your ongoing campaign when you don't have time to prep your own adventures. You can even run them together as a campaign for months of effortless play!Protect Earth from a malefic Lovecraftian entity. Search for salvage on a derelict spacecraft. Set off into the dark energy of the Strange itself to defend the Orb of Worlds. Strange Revelations is a must-have for beginning and veteran GMs of The Strange, and anyone who'd like to play RPGs as easily and spontaneously as board games!