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Mobile 3D Graphics SoC: From Algorithm to Chip

Product ID : 38706795


Galleon Product ID 38706795
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About Mobile 3D Graphics SoC: From Algorithm To Chip

The first book to explain the principals behind mobile 3Dhardware implementation, helping readers understand advancedalgorithms, produce low-cost, low-power SoCs, or become familiarwith embedded systems As mobile broadcasting and entertainment applications evolve,there is increasing interest in 3D graphics within the field ofmobile electronics, particularly for handheld devices. In Mobile3D Graphics SoC, Yoo provides a comprehensive understanding ofthe algorithms of mobile 3D graphics and their real chipimplementation methods. 3D graphics SoC (System on a Chip)architecture and its interaction with embedded system software areexplained with numerous examples. Yoo divides the book into threesections: general methodology of low power SoC, design of low power3D graphics SoC, and silicon implementation of 3D graphics SoCs andtheir application to mobile electronics. Full examples arepresented at various levels such as system level design and circuitlevel optimization along with design technology. Yoo incorporatesmany real chip examples, including many commercial 3D graphicschips, and provides cross-comparisons of various architectures andtheir performance. Furthermore, while advanced 3D graphicstechniques are well understood and supported by industry standards,this is less true in the emerging mobile applications and gamesmarket. This book redresses this imbalance, providing an in-depthlook at the new OpenGL ES (The Standard for Embedded Accelerated 3DGraphics), and shows what these new embedded systems graphicslibraries can provide for 3D graphics and games developers.