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Midnight Club II builds on the illegal street racing fun found in the PS2 launch title Midnight Club. Like that game it pits you against street toughs in non-linear street races, all for bragging rights and access to better and more sophisticated rides. New in Midnight Club II are the police and the ability to drive a motorcycle. The game begins with you in the charge of a slob named Moses. He acts as tutor, teaching you how to control your beater car and how to use power-ups, as well as offering overall moral support. He teaches you how to go about the business of the game: earning new gear such as Nitrous Oxide, new cars, and even new controls. The award of new controls later in the game show how you're a novice driver at the start but by the end you're a pro who can land on all four wheels after a jump, expertly control a power slide turn, and much, much more. Much of the game consists of cruising around three large and well rendered cities: Paris, Tokyo, and Los Angeles. You don't just challenge someone to a race or sign up for an event and show up. Instead you get a map and have to follow a red dot. The dot is a rival racer. Once you track and chase him down, you flash your high beams and then you can race him. It's a clever way of giving you a warm up, keeping you immersed in the game, and best of all, teaching you the layout of each city. Racing is fun, fast, and furious. This isn't a simulation, it's an arcade-style racer--but the physics system is internally consistent so it feels more "realistic" than it actually is. Rockstar has put a premium on keeping you in control, keeping the thrill-factor high, and giving you a heart stopping sense of speed. The graphics are fantastic and the cities are incredibly detailed. As a counter-point, the voice acting is just plain awful. Midnight Club II offers a wide range of game modes ensuring it will be playable for a long time to come: career, mission, and a mode that lets y