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Product Description Data will not help you if you can’t see it where you need it. Or can’t collect it where you need it. Upon these principles, wearable technology was born. And although smart watches and fitness trackers have become almost ubiquitous, with in-body sensors on the horizon, the future applications of wearable computers hold so much more. A trusted reference for almost 15 years, Fundamentals of Wearable Computers and Augmented Reality goes beyond smart clothing to explore user interface design issues specific to wearable tech and areas in which it can be applied. Upon its initial publication, the first edition almost instantly became a trusted reference, setting the stage for the coming decade, in which the explosion in research and applications of wearable computers and augmented reality occurred. Written by expert researchers and teachers, each chapter in the second edition has been revised and updated to reflect advances in the field and provide fundamental knowledge on each topic, solidifying the book’s reputation as a valuable technical resource as well as a textbook for augmented reality and ubiquitous computing courses. New Chapters in the Second Edition Explore: Haptics Visual displays Use of augmented reality for surgery and manufacturing Technical issues of image registration and tracking Augmenting the environment with wearable audio interfaces Use of augmented reality in preserving cultural heritage Human-computer interaction and augmented reality technology Spatialized sound and augmented reality Augmented reality and robotics Computational clothing From a technology perspective, much of what is happening now with wearables and augmented reality would not have been possible even five years ago. In the fourteen years since the first edition burst on the scene, the capabilities and applications of both technologies are orders of magnitude faster, smaller, and cheaper. Yet the book’s overarching mission remains the same: to supply the fundamental information and basic knowledge about the design and use of wearable computers and augmented reality with the goal of enhancing people’s lives. Review "Wearable computing has come to mainstream commercial products. Now it is even more important to understand and apply the lessons of pioneering research as recounted in the comprehensive second edition of "Fundamentals of Wearable Computers and Augmented Reality". Thus starts the era of wide spread adoption of wearable computing and augmented reality."―Daniel P. Siewiorek, Carnegie Mellon University"… a comprehensive overview of wearable computing with a focus on its application in augmented reality. … What I like about the book, is its breadth of focus … I would recommend the book to anyone interested in the history of wearables and their use in future applications."―Jan Brejcha, Charles University, Prague"Taken together, the book covers the fundamentals that must be addressed in order for AR to reach its full potential."―Kay Stanney, Design Interactive, Inc."… an important milestone in our journey to the wearable computing era. … Wearable computers and augmented reality are very powerful technologies and will surely bring new exciting applications augmenting our life and experience."―Asim Smailagic, Carnegie Mellon University "For researchers in this area, the book is amazingly inspiring, containing a huge range of fantastic material on the topic of wearable computing and augmented reality. Its content reflects the skills and experience of a number of long-term researchers in the field, and each chapter feels extensive and mature, yet fresh and up to date. This is not a book that will guide you step by step in setting up a wearable computer demo system, but rather a book that will provide you with a remarkable overall vision on the topic, showing you what the best researchers have done so far and therefore offering you the unique opportunity of ‘standing on the shoulders of giants’ of wearable c