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Want to know how to get a job designing UI for films or games? Not sure how to get started? We’ve got the answers to these and many more questions in our beginner's guide to launching a career in FUI. Jono gathers the most prolific artists in the industry to help answer some of the most common questions such as: What does the FUI process look like? What tools do FUI designers use? How do you get a job designing FUI? How do I get started? If you’ve ever considered designing user interfaces for film or games, then this guide is for you. This is a guide to help people needing advice on how to get started in FUI and how to break into the industry. This is not a coffee table book full of pretty pictures or step-by-step tutorials. It is a book filled with tips and insights collected from industry professionals. ALSO INCLUDES ‘Approaching an interface’ checklist ‘Assessing an interface’ checklist Pro tips from our contributing artists CONTRIBUTING ARTISTS Alan Torres (Captain America: Civil War, Avengers: Age of Ultron, Furious 7, Guardians of the Galaxy) Ash Thorp (Ghost in the Shell, Call of Duty: Infinite Warfare, 007: Spectre, Total Recall, Prometheus, Robocop) Chris Kieffer (Westworld, Passengers, Interstellar, G.I. Joe: Retaliation, Deep Water Horizon)) Corey Brammell (TMNT: Out of the Shadows, Ant-Man, 5th Wave, Transformers: Age of Extinction) Davison Carvalho (Star Wars: The Force Awakens, Doctor Strange, Captain America: Civil War, Mortal Kombat X) Gemma Kingsley (Black Mirror, The Conjuring 2, London Has Fallen) Jayse Hansen (Spider-Man Homecoming, Guardians 2, Star Wars: The Force Awakens, The Avengers 1&2, Iron Man 3) Jérémie Benhamou (Call of Duty: Advanced Warfare, Dead Space 2&3, Assassins Creed: Unity, Rainbow Six: Siege) John LePore (Bat