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This all-in-one boxed package is composed of new editions of the flagship game in the series -Saratoga, the long-out-of-print Brandywine, and Guilford/Eutaw Springs. Note, there are considerable additions and changes from the original games, as designer Mark Miklos has endeavored to create and update the finest version of these games that they’ve produced to date. Plus, the package includes double-sided mounted maps for all four battles! Saratoga: Includes all the replacement counters that have been provided over the years, plus new Momentum counters and “Rally on Me” (see description under “Brandywine,” below) counters for the series. This battle will include a new historical scenario featuring the fighting around Freeman’s Farm. Brandywine An updated countersheet will include all the counters updated over the years, plus a new marker to the series, “Rally on Me!” As you know, one of the combat results is Disruption. When this occurs, a Disruption Marker is placed on top of the Disrupted unit. If the Disrupted unit is alone in a hex or if it stacks with other units that are also Disrupted, there is no issue because the Disruption Marker remains on top of the stack, in plain sight signifying that every unit under it is Disrupted. It serves as reminder to the player to roll for Rally in the Rally Phase. When, however, Disrupted units stack with Parade Order units, those Parade Order units are placed above the Disruption Marker. This typically obscures the Disruption Marker within the stack. Particularly in larger games with high counter density and multiple fronts, where lots of action is occurring, players often forget to make their Rally rolls because they can’t readily see the Disruption Markers. The “Rally on Me!” Marker is primarily intended to be placed on top of any stack that contains a combination of Disrupted and Parade Order units in the same hex.