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Mat Hoffman's Pro BMX - PlayStation
Mat Hoffman's Pro BMX - PlayStation

Mat Hoffman's Pro BMX - PlayStation

Product ID : 12695786


Galleon Product ID 12695786
UPC / ISBN 047875122406
Shipping Weight 0.2 lbs
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Manufacturer ACTIVISION
Shipping Dimension 5.59 x 4.88 x 0.39 inches
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About Mat Hoffman's Pro BMX - PlayStation

Amazon.com Tony Hawk fans, take notice! Mat Hoffman's Pro BMX uses an enhanced version of the same Neversoft engine that's used by nearly everyone's favorite extreme-sports series, Tony Hawk's Pro Skater, which means it has a wide range ofmotion, excellent graphics, and hundreds of trick combos. The game features 10-time world vert champion Mat Hoffman and seven other top BMX Pros, as well as realistic BMX physics, two-player competitions, a course editor, and street, dirt, and vert tracks. Product Description Intuitive control, realistic physics models, detailed graphics and smooth gameplay made Tony Hawk's Pro Skater a worldwide phenomenon. Boasting an enhanced version of the Pro Skater game engine, this is the authentic freestyle BMX gaming experience where you can ride with the skills of the undisputed King of BMX: Mat Hoffman. Go for glory with insane tricks, and catch serious air with 7 other top pros, including Mike Escamilla, Dennis McCoy, Simon Tabron, Kevin Robinson, Joe Kowalski, Rick Thorne and Cory Nastazio. Mat Hoffman's Pro BMX allows you to create the BMX course of your dreams, then save it to your memory card so you can share your masterpiece with friends. Customize your course in real-time 3-D with more than 100 different variations of ramps, rails, funboxes and other obstacles. With innovative game features, realistic BMX physics, a pumping alternative soundtrack, detailed graphics, multiple modes of play and intuitive controls, Mat Hoffman's Pro BMX is the ultimate BMX experience. Review It's been a while since we looked at Matt Hoffman's Pro BMX, and we're pleased to say that it's looking much improved. Running on an enhanced version of the now legendary Tony Hawk engine, the title enables gamers to perform hundreds of gravity-defying tricks over a variety of courses, including vert, dirt and street. We had a chance to go a few rounds with the game today, and judging from our time with it, both fans of BMX and Activision's seminal skateboarding sim will likely be very pleased with the final results. The game is in development by Runecraft, and anyone who's played a sports title of the "extreme" variety should know the drill. Players ride around massive levels in two-minute increments, accessing hidden nooks and crannies, grinding off of every edge imaginable and trying to score as many trick points as humanly possible. While the game's controls are very similar to its skateboarding cousin's, the nature of the event should open up some interesting new opportunities. For example, there seems to be lots more emphasis on distance jumps, and players will be able to ride and even perform tricks backwards. While Mr. Hoffman (a 10-time BMX World Vert Champion) is the star of the show, gamers will be able to choose from seven other pro-riders -- including Mike "Rooftop" Escamilla, Dennis "DMC" McCoy, Simon Tabron, Kevin Robinson, Joe "Butcher" Kowalski, Rick Thorne and Cory Nastazio -- to take out for a thrashing. Each rider will have a set of signature tricks; upgradeable skills and equipment should make learning them a bit easier. Sampling a few of the levels, we skated the London Underground (riding among the subways), a factory and a competition level that takes place in a massive dirt-course arena. True to the genre, each level features innumerable opportunities for flashy antics, and the skilled (or diligent) will find plenty of hidden areas crucial to opening up later courses. The game features a front end and menus that strongly resemble that of THPS, but we're not complaining -- after all, familiarity is fine when you're referencing one of our very favorite games. Likewise, the in-game visuals don't stray too much from what we'd expect, though some of the details -- such as dynamic shadows that accurately reflect the character's motions -- look quite promising. Not all the development has been spent on gameplay; already the load times are quite brief, and plenty of cool extras are scheduled to be incl