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Designing for Older Adults: Principles and Creative Human Factors Approaches, Third Edition (Human Factors and Aging)

Product ID : 47042469


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About Designing For Older Adults: Principles And Creative

Product Description Winner of the 2019 Richard M. Kalish Innovative Publication Book Award 2019 – Gerontological Society of America This new edition provides easily accessible and usable guidelines for practitioners in the design community for older adults. It includes an updated overview of the demographic characteristics of older adult populations and the scientific knowledge base of the aging process relevant to design. New chapters include Existing and Emerging Technologies, Work and Volunteering, Social Engagement, and Leisure Activities. Also included is basic information on user-centered design and specific recommendations for conducting research with older adults. Features Focuses on design for diverse groups of older adults Introduces the latest scientific advances, but is easily accessible to practitioners and students Offers an emphasis on existing and emerging technologies within everyday contexts and activities Includes many examples of everyday activities and contexts, as well as new chapters Presents a new conceptual model linking design principles across a broad range of topics About the Author Sara J. Czaja, Ph.D. is the Director of the Center on Aging and Behavioral Research in the Division of Geriatrics and Palliative Medicine at Weill Cornell Medicine. She is also an Emeritus Professor of Psychiatry and Behavioral Sciences at the University of Miami Miller School of Medicine (UMMSM). Prior to joining the faculty at Weill Cornell, she was the Director of the Center on Aging at the UMMSM. Sara received her Ph.D. in Industrial Engineering, specializing in Human Factors Engineering, at the University of Buffalo in 1980. She is the Director of CREATE. Her research interests include: aging and cognition, aging and healthcare access and service delivery, family caregiving, aging and technology, training, and functional assessment. She has received continuous funding from the National Institutes of Health, Administration on Aging, and the National Science Foundation to support her research. She is a fellow of the American Psychological Association (APA), the Human Factors and Ergonomics Society (HFES), and the Gerontological Society of America (GSA). She is also Past President of Division 20 (Adult Development and Aging) of APA. She is also a member of the National Research Council/National Academy of Sciences Board on Human Systems Integration. She served as a member of the Institute of Medicine (IOM) Committee on the Public Health Dimensions of Cognitive Aging and as a member of the IOM Committee on Family Caregiving for Older Adults. Sara is also the recipient of the 2015 M. Powell Lawton Distinguished Contribution Award for Applied Gerontology, of GSA; the 2013 Social Impact Award for the Association of Computing Machinery (ACM); the Jack A. Kraft Award for Innovation from HFES and the APA Interdisciplinary Team, both with CREATE; and the Franklin V. Taylor Award from Division 21 of APA. Walter R. Boot is an associate professor of psychology at Florida State University and director of the university’s Attention and Training Lab. He received his PhD from the University of Illinois at Urbana-Champaign in Visual Cognition and Human Performance in 2007. Walter is one of six principal investigators of the multi-disciplinary Center for Research and Education on Aging and Technology Enhancement (CREATE), a long-standing and award winning National Institute on Aging funded center dedicated to ensuring that the benefits of technology can be realized by older adults. His research interests include how humans perform and learn to master complex tasks (especially tasks with safety-critical consequences), how age influences perceptual and cognitive abilities vital to the performance of these tasks, and how technological interventions can improve the well-being and cognitive functioning of older adults. He has published extensively on the topic of technology-based interventions involving digital games. Walt