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Dune: War for Arrakis Board Game CORE Box
Dune: War for Arrakis Board Game CORE Box
Dune: War for Arrakis Board Game CORE Box
Dune: War for Arrakis Board Game CORE Box

Dune: War for Arrakis Board Game CORE Box - Tabletop Miniatures Strategy Game with Asymmetric Gameplay for Kids and Adults, Ages 14+, 1-4 Players, 120 Minute Playtime, Made by CMON

Product ID : 51370990


Galleon Product ID 51370990
UPC / ISBN 889696016911
Shipping Weight 8.18 lbs
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Model DUN001
Manufacturer CMON
Shipping Dimension 15.08 x 10.71 x 4.69 inches
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Dune: War for Arrakis Board Game CORE Box Features

  • ASYMMETRICAL STRATEGY GAME: Experience the power struggle between House Harkonnen and House Atreides with unique starting situations and tactics.

  • DETAILED PLASTIC FIGURES: Immerse yourself in the Dune universe with highly detailed colored plastic figures representing various units and characters.

  • CAPTURE THE ESSENCE OF DUNE: Engage in the epic Desert War, bringing the lore and story of the Dune novels to life on your tabletop.

  • CONTROL THE SPICE, CONTROL THE UNIVERSE: Strategize to gain control of Arrakis and the precious spice, essential for interplanetary travel.

  • TWO-PLAYER BATTLE FOR DOMINANCE: Lead either House Harkonnen or Atreides in a tense and strategic battle for control over the most important world in the Imperium.


About Dune: War For Arrakis Board Game CORE Box

Dune: War for Arrakis is a thematic strategy board game centered around the Desert War events from the acclaimed Dune novel by Frank Herbert. In this asymmetric game, House Harkonnen must dominate Arrakis with its troops and keep the spice flowing, lest they lose the support of the great powers of the Imperium. Meanwhile, the young Atreides leader-turned-messiah, Paul-Muad’Dib, must lead the Fremen rebels and wrestle with his prescient visions, finding his path between the fate of Arrakis, the inexorable jihad, and the destiny of the Kwisatz Haderach. While the Harkonnens rely on their vehicles, like Ornithopters and Carryalls, to move their forces and avoid the dangers of the desert, the Atreides harness desert power, riding the colossal Sandworms into battle. Each faction employs different strategies, complemented by their unique Leaders and sets of Planning Cards, to achieve their own victory conditions.