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Mass Effect: Ascension

Product ID : 11205928


Galleon Product ID 11205928
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About Mass Effect: Ascension

Product Description When they vanished fifty thousand years ago, the Protheans left their advanced technology scattered throughout the galaxy. The chance discovery of a Prothean cache on Mars allows humanity to join those already reaping the rewards of the ancients’ high-tech wizardry. But for one rogue militia, the goal is not participation but domination. Scientist Kahlee Sanders has left the Systems Alliance for the Ascension Project, a program that helps gifted “biotic” children harness their extraordinary powers. The program’s most promising student is twelve-year-old Gillian Grayson, who is borderline autistic. What Kahlee doesn’t know is that Gillian is an unwitting pawn of the outlawed black ops group Cerberus, which is sabotaging the program by conducting illegal experiments on the students. When the Cerberus plot is exposed, Gillian’s father takes her away from the Ascension Project and flees into the lawless Terminus Systems. Determined to protect Gillian, Kahlee goes with them… unaware that the elder Grayson is, in fact, a Cerberus operative. To rescue the young girl Kahlee must travel to the farthest ends of the galaxy, battling fierce enemies and impossible odds. But how will she be able to save a daughter from her own father? This novel is based on a Mature-rated video game. About the Author Drew Karpyshyn is the New York Times bestselling author of Star Wars: Darth Bane: Path of Destruction and its sequel Star Wars: Darth Bane: Rule of Two, as well as several other fantasy and science fiction novels, including Mass Effect: Revelation. He is also an award-winning writer/designer for the computer game company BioWare, where he was lead writer on Mass Effect and the popular Star Wars: Knights of the Old Republic video game. He can be contacted through his website at www.drewkarpyshyn.com–it’s all Drew, all the time! Excerpt. © Reprinted by permission. All rights reserved. One Paul Grayson never used to dream. As a young man he had slept untroubled through the night. But those days of innocence were many years gone. They were two hours into the flight; another four until they reached their destination. Grayson checked the status of the ship’s engines and mass drive, then confirmed their route on the navigation screens for the fourth time in the past hour. There wasn’t much else a pilot needed to do en route; everything was fully automated while a ship was in FTL flight. He didn’t dream every night, but almost every other night. It might have been a sign of advancing age, or a by-product of the red sand he dosed himself with on occasion. Or maybe it was just a guilty conscience. The salarians had a saying: the mind with many secrets can never rest. He was stalling; checking and rechecking the instruments and readouts to hold what was to come at bay. Recognizing his own fear and reluctance allowed him—forced him—to confront the situation. Deal with it. He took a deep breath to collect himself, his heart pounding in his chest as he rose slowly from his seat. No sense putting it off any longer. It was time. On some level he always knew when he was dreaming. There was a strange haze over everything, a bleary film that left the false reality feeling washed out and muted. Yet through this obscuring filter, certain elements would register with exacting precision, minor details indelibly etched into his subconscious mind. The juxtaposition added to the surreal nature of his dreams, yet also made them somehow more vivid, more intense, than his waking world. His feet padded softly over the carpeted aisle as he made his way aft from the cockpit toward the passenger cabin. There, Pel and Keo occupied two of the four seats, sitting kitty-corner across from each other. Pel was a big man with broad shoulders and olive skin. His hair was cropped in a tight afro, and he had a thin black beard extending along the length of his jaw. Seated in the chair facing Grayson as he came into the cabin, Pel was swaying gently