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Amazon.com Red Orb's Dreamcast debut is a quirky mix of simplistic hand-to-hand combat, maze crawling, and power-up eating. And you'll need the strength of a stomach full of soul food to mow down the plethora of townsfolk turned beasties in Soul Fighter. Whack a bad guy, and his soul is put into your magic bottle for safekeeping until you've freed enough souls to pop open the door to the next level. While on the surface, the game may seem to borrow heavily from the fantasy-action romp Gauntlet Legends, it actually has a lot more in common with old Sega Genesis games such as Streets of Rage. Only instead of a side-scrolling brawler, this game presents the world in stunning 3-D, with a rather fussy camera-angle system that can be detrimental to both gameplay and your full stomach. Still, since the controls are so simplified--with only three main buttons for kick, punch, and jump--it's hard to fault the game for using awkward camera movement to make things more challenging. A rather odd epicurean collection of power-ups uses pig's heads, roasted chickens, and wood-planked fish to boost your strength. Projectile weapons such as crossbows and throwing axes can be uncovered by brashly shattering treasure chests that are strewn about, or by giving some beastly bag of bones a few soul-freeing punts. Three characters to choose from make the game slightly more deep, but the lack of two- or three-player simultaneous beast-busting is a serious drawback. The level designs are very simple and uninspired, with an odd amount of backtracking required to finish each one. Soul Fighter is by no means original, but it does deliver a limbic system thrill, like a plotless, yet alluringly action-heavy, Jean-Claude Van Damme film. --Jeff Young Pros: Two buttons can unleash a varied and impressive amount of fighting Great frame rates and animation Easy to pick up, arcade-style gameplayCons: Motion sickness-inducing camera movement Replayability reduced by lack of multiplayer mode Tediously drawn-out intro movie Product description An evil curse has fallen on the kingdom of Gomar. As a mysterious mist envelopes the kingdom the inhabitants turn into vicious creatures. A fearless warrior, female spy and powerful wizard have escaped the fate of their fellow villagers. They must now search for and capture souls in order to reverse the curse. This item is complete and includes game, game case and manual. There is minimal wear to the labels or manual. Bonus downloadable content may have already been redeemed. Game carts and disc are professionally cleaned or resurfaced. This item, while pre-played, is an excellent addition to your game collection. It will also be a good playable piece. Review Soul Fighter looked like it had a lot going for it. The notion of a Golden Axe-like game in 3D had enormous appeal. Sadly, the 3D component of this seemingly simple concept is what keeps Soul Fighter from being anything more than a mediocre hack-'n'-slash fest. Sporting quite possibly the lamest introductory FMV in the history of gaming, Soul Fighter gets off to a bad start. The intro contains the hammily heartened soliloquy of a poorly rendered, overly gesticulating king. After detailing ad infinitum about a variety of characters and story background that no one will ever care about, he finally gets to the point - you must kill a lot of monsters so you can collect the souls of the former townspeople and return peace to the land of Goma. It's easy to see why people thought Soul Fighter had Golden Axe-like potential, but Soul Fighter doesn't really play anything like the coin-op classic. At its core, Soul Fighter is brawler. Each of the three characters - Altus the fighter, Orion the Wizard, and Sayomi the Assassin - punch and kick their way through each level. As they bash skulls in, their weapons sit idly on their backs as a weapon meter builds. You can draw your weapons at any time, but each strike will reduce your weapon meter. When the weapon meter is drained,