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Arkham Horror The Card Game Dark Side of The Moon
Arkham Horror The Card Game Dark Side of The Moon
Arkham Horror The Card Game Dark Side of The Moon
Arkham Horror The Card Game Dark Side of The Moon
Arkham Horror The Card Game Dark Side of The Moon
Arkham Horror The Card Game Dark Side of The Moon
Arkham Horror The Card Game Dark Side of The Moon

Arkham Horror The Card Game Dark Side of The Moon Mythos Pack - A Perilous Rescue Mission Awaits! Cooperative Living Card Game, Ages 14+, 1-4 Players, 1-2 Hour Playtime, Made by Fantasy Flight Games

Product ID : 42594692


Galleon Product ID 42594692
UPC / ISBN 841333110208
Shipping Weight 0.29 lbs
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Model FFGAHC41
Manufacturer Fantasy Flight Games
Shipping Dimension 5.67 x 3.23 x 1.06 inches
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1,572

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Arkham Horror The Card Game Dark Side of The Moon Features

  • DANGEROUS RESCUE MISSION: Embark on a perilous journey in "The Dream-Quest" campaign's Scenario 3–A, Dark Side of the Moon.

  • CAPTIVE OF THE COSMIC CORSAIRS: Race against time to save Virgil Gray, the key to escaping the Dreamlands, from the clutches of dangerous Corsairs.

  • STANDALONE OR CAMPAIGN: Play it as a standalone scenario or include it in your larger campaign for a more immersive experience.

  • SILENT NIGHTMARE: Explore the eerie, silent expanse of the moon's dark side, where otherworldly creatures lurk around every corner.

  • UNVEIL THE TRUTH: Navigate the hushed void of space, find Virgil, and escape the lunar abyss before your presence raises the alarm.


About Arkham Horror The Card Game Dark Side Of The Moon

Embark on a dangerous rescue mission in Dark Side of the Moon, the third Mythos Pack in The Dream-Eaters cycle for Arkham Horror: The Card Game! After the man who may hold the key to escaping the Dreamlands is taken by dangerous Corsairs, you follow to a dead world where danger is waiting around every corner. But will you be able to recue your charge and escape without raising the alarm? Dark Side of the Moon can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign. After the events of The Search for Kadath, the investigators in the Dreamlands are drawn even further from the world of the waking than they could have ever thought when Virgil Gray is taken to the cold, distant moon and you have no choice but to follow in the hopes of rescuing him. You must remain even quieter in order to stay hidden long enough to rescue Virgil and escape.