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Codenames: Duet - The Two Player Word Deduction
Codenames: Duet - The Two Player Word Deduction
Codenames: Duet - The Two Player Word Deduction
Codenames: Duet - The Two Player Word Deduction
Codenames: Duet - The Two Player Word Deduction
Codenames: Duet - The Two Player Word Deduction
Codenames: Duet - The Two Player Word Deduction
Codenames: Duet - The Two Player Word Deduction

Codenames: Duet - The Two Player Word Deduction Game by CGE Czech Games Edition

Product ID : 24813587


Galleon Product ID 24813587
UPC / ISBN 702874124201
Shipping Weight 1.43 lbs
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Model CGE040
Manufacturer Czech Games
Shipping Dimension 9.29 x 6.34 x 2.13 inches
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Before ₱ 2,493
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*Price and Stocks may change without prior notice
*Packaging of actual item may differ from photo shown
  • Electrical items MAY be 110 volts.
  • 7 Day Return Policy
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Codenames: Duet - The Two Player Word Deduction Features

  • 400 all new words compatible with original codenames

  • New cooperative gameplay

  • Campaign mode to record your progress

  • Variable difficulty to challenge even the greatest spies

  • Great with two players, or more


About Codenames: Duet - The Two Player Word Deduction

Codemes duet keeps the basic elements of codemes give one word clues to try to get someone to identify your agents among those on the table but now you're working together as a team to find all of your agents. Why you don't already know who your agents are is a question that CONGRESSIONAL investigators will get on your back about later to set up play, lay out 25 word cards in a 5x5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5x5 grid on the card, with nine of the Squares colored Green representing your agents and one square colored black representing an assassin. the assassin is in different places on each side of the card, and three of the nine Squares on each side are also Green on the other side collectively, you need to reveal all fifteen agents — without revealing either assassin or too many innocent bystanders — before time runs out in order to win the game. Either player can decide to give a one word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that Agent. If correct, they can attempt to identify another one. If they reveal as many as the number stated by the clue giver, then they can take one fil guess, if desired. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose.